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Monday
Jan142008

Podcasting: Full of New possibilities

What is easy to put together, presents a great way to tell a story, and engages high-tech kids?  Podcasting. I don't know if you've listened to podcasts or created some, but I'm thinking this may be a fun new tool that can be used in creative and effective ways. A church I recently visited, Woodcrest Church in Eagan, MN is doing some excellent things with this new technology.

A podcast is simply a recording that has been uploaded to a website. I have found they are really easy to put together on a Mac, but I'm sure a PC can make it work too. With a tool like Garage Band, you can mix voice recordings, music, interviews, even videos.  That means anytime you have something interesting going on at church, you can record it.  One of the easiest things to do would be to podcast the talks that are given in a Wednesday or Sunday meeting.  A quick upload and kids can catch up on things they may have missed.  That, however, is just the beginning.

For instance, you could have kids record their testimonies.  You could have a pre-Wednesday night podcast where you pose some questions.  You could have devotionals, complete with scripture and the latest Christian music.  You could do "radio" shows with kids or Bible characters.  You could have groups of kids produce a weekly podcast--interviewing their friends or playing music or sharing poetry or stories. What Woodcrest Church has done is to make podcasts of interviews the two leaders have with small groups of kids--much like small focus groups.  The interviews might be tied to the themes they are working on during their group Bible studies.  According to the youth pastors, kids love to hear their friends on these podcasts and REALLY get excited about  being asked to be part of an interview group.

Podcasting is just another way to use technology to engage and motivate kids.  I know I have begun developing podcasts for my classes and am assigning students to create them in lieu of certain writing assignments.  It's a new way to get them thinking about important ideas.  So, next time you are wondering how to educate and motivate your kids, why not try a podcast?

To listen to some fun podcasts, visit Woodcrest's website at:  http://www.woodcreststudents.org/ 

Monday
Dec242007

Killings at Church: VIdeo Games & Youth Events

A comment on my previous blog really caught my attention.  Do violent video games have a part in youth group events?  Guys love them.  Shooting, killing, and blowing people up can really make a group of normally quiet guys come alive! A quick survey of college guys yielded a 100% agreement--Halo tournaments are the bomb! (in a good way)  The multi-player games promote teamwork, strategy, adrenaline and lots of back slapping, yelling loud fun.  If that wasn't enough, a Halo 3 night can bring in tons of kids.  And, if video games are on the menu, there are lots of non-church friends who would be more than happy to enter the unfamiliar church doors.  These are the same guys who, if they weren't at church, would be at home playing the same games with strangers on the internet.  According to an article in the New York Times, youth groups across the country have found Halo tournaments to be a successful way of engaging young guys--in ways that no other youth event can. 

I'll be honest.  I struggle with this issue. There is no way to get around it: Halo 3 is all about killing.  It is rated M and full of violent themes.  That means the games can't even be bought by kids unless they are at least 17 years old.  There are plenty of youth group kids who have decided (or have had their parents decide for them) that these are not the kinds of things they want to have their minds filled with.  By sponsoring Halo tournaments there is no way to ignore the message that the church is endorsing violent video games. These tournaments will also doubtlessly become the target of church elders' and parents' passionate criticisms. Is this a hill we are willing to die on?  But, even more generally, is Halo 3 really the best we can do?  In an effort to appear relevant, are we sacrificing our souls--the very thing that sets us above all the junk in our culture?

Personally, these video games frustrate and discourage me.  I hate the way our kids are becoming desensitized to violence and sex.  It seems like the far-reaching implications to kids' moral development are significant.  However, I also have to acknowledge, I am a middle aged woman who has never really sat down and spent enough time getting into these games to really appreciate them.  My guy students consistently talk about how important these games are to the way they get to know each other.

So, perhaps there is a middle ground.  Here's what I think. If you are planning a Halo party, don't miss the opportunity to use the technology to transition into issues of spiritual importance.  That may very well involve a post-tournament discussion of good and evil--themes that are quite evident in the game.  I would also suggest looking for less violent games to engage kids.  Whether it be Guitar Hero, Grand Turismo, or Madden's NFL, there are lots of ways for a creative youth minister to get kids' adrenaline pumping.  I guess my recommendation is the same for any other piece of technology.   We need to think of it as a tool.  We can't use technology just for the sake of using it or because it's popular.  We need to be intentional and wise about what we gain and what we give up. So, before requesting 4 more large screen t.v.s from the youth budget, I would strongly suggest considering the good and bad points of using the church as a Halo killing field.

 

Tuesday
Nov202007

Multi-payer video games: The good, the bad & the opportunity

Video games are fun, but what could be better than slicing, shooting, and punching your way through enemy lines with your best bud--all without ever leaving the family room sofa. While video games have been around for a long time, the newest trend in gaming is to share those virtual adventures with online friends.  That brings up some interesting questions--how do these online games impact teenage relationships?  How do they impact how guys communicate with one another? Does this have anything at all to do with youth ministry?

According to recent research found in the October 2007 issue of Cyberpsychology and Behavior, online gaming tends to make the bad things worse and the good things better.  First, the bad things.  The most compelling finding was that those study participants who played online video games played 3 times more than those who played single-player games.  That resulted in decreased sleep, more health problems, more interference with real-life socializing, and more trouble with academic tasks. On the positive side, those who interacted with others while they played their video games had more fun and made new friends.  The study found that online, multi-player video games can "foster strong feelings of virtual support and new friendships".

I have personally seen the effects of excessive screen time.  As a freshmen advisor, I have watched guys get into academic trouble in college because they can't put down their video game consoles.  According to one student, "I watched my real-life friends go out and have a good time while I stayed in my dorm room playing games.  Pretty soon I lost almost all of my real-life friends."  The online chat function seems to make these games even harder to put down.  On the flip side, video games really do connect and bond guys in amazing ways.  Quiet, normally unconfident guys can suddenly become expert and valued team members as they steal cars, shoot bad guys, and defeat evil with other guys from youth group or school. They can connect in ways that feel natural and safe compared to the real-life dangers of real-life social interactions with peers.

So, how does this relate to youth ministry? First, it is important to realize the dangers of excessive video gaming.  It might mean we need to help heavy gamers see how their real-life relationships are suffering as a result of their screen time.  It might mean helping them find ways to disconnect in safe and fun ways. Second, realize that young guys are meeting a need through their multi-player video games that they are having trouble meeting in real-life.  Online gaming relationships feel safer, more controllable, and more exciting than those in real-life.  Expertise and confidence that can be found in quick thumb actions might be hard to find in a youth group event or get together. By providing safe, real places for guys to connect, real-life might become a bit more appealing than what they find in their video games.  Finally, talk to guys about video games.  They love playing them and they love talking about them.  For some guys, it is one of the only topics they feel comfortable talking about. Try moving these conversations to discussions of how the technology is changing their relationships and the way they communicate with one another. Consider connecting online gamers in your youth group with each other.  Challenge them to keep each other accountable, both in what they say online and how much time they spend gaming.

Video games are an important part of many teenage guys' lives.  We can't ignore the problems with them and we can't overlook the good things. We can, however, figure out how to use this technology as a way to connect to the deep-seeded needs and interests of the guys we work with.

 

 

October 2007 issue of the bimonthly peer-reviewed journal CyberPyschology & Behavior (Vol. 10, No. 5: 717–721).

Monday
Nov192007

Is MySpace so yesterday? Is Everyone on Facebook? It's So Hard to Keep Up!!

"Just when I finally got a MySpace page, they all switch to Facebook!"  That was the frustrated comment of a kind but overwhelmed gentleman in his fifties who was trying to figure out how to connect to the kids he worked with.  He had attended a luncheon for youthworkers' I recently spoke at and was ready to give up. Just when he thought he had learned something--that he had finally made some progress, he finds out he's too late.  His young people were gone--gone to another online social networking site with all new rules and new software paste-ins.  And, for many young people, it's true.  There's been a change a takin' place on the social networking horizon. For the past year, I have been watching as, first college students, then high school students, have migrated to Facebook. 

The college students I talk with say that Facebook feels a little more controlled, they feel a little safer.  And, because the college kids have been using it, it feels more mature and classy for high school kids to log on to.  And, if that weren't enough, guess who the new target market is for Facebook?  Adults aged 25-50.  Can you imagine?  A student works so hard to build their social network away from their parents'  prying eyes and suddenly its located in the exact same place where their mom connects with all of her girlfriends?!  Something's gotta give. Many of my students are predicting Facebook may have made enough greedy decisions that their base market of college students may soon be looking for something better.

Still wondering where that leaves you as you wander in the social networking wildnerness? Let me clear up a few misperceptions.  First, Facebook may look more controlled and safer than MySpace, but future employers, stalkers, old boyfriends, and your mom can find you just as easily on Facebook as they could on MySpace.  Second, MySpace is not on its' last legs.  According to a study that just came out in the Journal of Computer Mediated Communication, race, parental income, even whether or not someone lives at home with the folks, are all predictors of which site they visit to connect to their social network. For instance, Asian and Asian-American students tend to use Xanga more than Facebook or MySpace.  Hispanic students tend to use MySpace more often. Students whose parents' highest education level is high school or below tend to use MySpace.  Those whose parents have graduate education usually use Facebook and Xanga.  Women tend to use any social networking site more than men and college-aged students who live with their parents are much less likely to use Facebook. In fact, those who are college-age and live at home and probably need online networking to more easily connect them with their friends are actually less likely to use any online social networking site at all.

So, what does that all mean? Kids are all over the place.  There isn't one social networking site that will catch every kid you work with.  And, keep in mind, over 44% of teens don't use any site at all. My guess is that the days of one big, bad social networking site are gone.  That makes our job a little more difficult, but also opens up some opportunities.  For instance, it means that you have to listen to your kids and ask them where they hang out online.  That requires we open the conversation. And that's a good thing.  Second, it means that kids may be more willing to change sites.  One of the youth groups I worked with had persuaded a number of guys to move their profiles to a specific Christian site. It wasn't long before a bunch of the girls were using the same site.  Much to the parents pleasure, the site was more easily monitored and cleaner.  And before the kids knew it, the entire group was connecting, sharing pictures, posting blogs, and socially networking just like they could on Facebook or MySpace, but in a place that was probably better suited for high school kids.

The bottom-line?  Technology is changing faster than we are. That doesn't mean we should quit and go back to fill in the blank Bible studies on Sunday nights.  It means we need to keep talking with our kids about their technology and figure out how to make the technology work for us. With a little work, we can find our kids and their friends, and become part of their very important social networks that are such a very important part of their teenage experience.

Saturday
Oct132007

Podcast on Boundaries & Self-disclosure

Make sure to take a listen to the podcast I just posted in the "Rewired" podcast section.